Survival mode definitely feels like it is harder than the original version, but this is a good thing as it ensures you won’t be bored.
![crimsonland story mode perks crimsonland story mode perks](https://i.ytimg.com/vi/2pnzE3QHFz8/maxresdefault.jpg)
![crimsonland story mode perks crimsonland story mode perks](https://www.windowscentral.com/sites/wpcentral.com/files/styles/xlarge/public/postimages/2015/03/Crimsonland-Windows-8-03.jpg)
Of course, you can opt for just plain “Survival” mode where you see how high you can take your score while leveling up and selecting perks. “Nukefism” takes things a step further by not giving you any weapons and forcing you to rely on the random power-ups that appear to take down enemies. For example, “Rush” mode challenges you to last as long as you can using only an assault rifle while “Weapon Picker” allows you to pick up new weapons, but guns can run out of ammo and cannot be reloaded.
![crimsonland story mode perks crimsonland story mode perks](https://live.staticflickr.com/65535/51049598803_937f5205c7_o.jpg)
Some of the survival modes have to be unlocked during quest mode, but they all offer an interesting variation on the core gameplay. There are a couple of new perks and some have been altered, such as Telekinesis, which was pretty overpowered in the original game, but have now been tweaked to make it more suited for players using gamepads.Īpart from quest mode, which now features six chapters, each with ten levels, you can also play one of the five survival modes. Purists will probably not like this change as it makes things quite a bit tougher, but fortunately the developers have hidden away the option to enable perks during quest mode if you really want to do so. The way that perks work have been changed for this game, so instead of being able to pick them after leveling up during quest mode, you now use quest mode to unlock them for survival mode. Everything from faster reloading to poison bullets, improved dodging, longer lasting power-ups and health regeneration are up for the taking. My favorite part of the original version of Crimsonland were the perks, which are unlockable skills that bestow a permanent advantage to your character. Most power-ups last only a short time or are used right away, which means you still have to rely on your quick reflexes and a bit of luck to survive. There are also power-ups that allow you to shoot flaming bullets of destruction or even drop a nuke on your enemies. Some power-ups slow down enemies while others outright freeze them. You have unlimited bullets though, and your firepower can be enhanced by the power-ups that also appear randomly. The arsenal of guns have been expanded and you now have 30 at your disposal, but they are progressively unlocked by completing missions in quest mode and you can only carry one at a time. These are dropped by defeated enemies and can really make or break your survival chances. While the enemies have numbers on their side you have guns and power-ups at your disposal. You have to kill an ever growing crowd of monsters that spawn on the playing field while they try their best to corner and overwhelm you. If you missed out on this overlooked gem all those years ago, it is basically a top down shooter that pits you against almost impossible odds. It took me a while to get used to the changes, but it does mean you don’t have to take your eyes off the action as much to see how you are doing on health and ammo. Health is now indicated by a blue circle around your character while your ammo count is shown next to the targeting reticule. Instead of all the counters for health, ammo and so on being displayed at the top of the screen, only your level, score and progress is shown there. The most obvious change though is the user interface which has been remade to accommodate the new platforms for which the game will be released on. You might also notice that the terrain art has been given a bit of an overhaul and that the playing field is a bit larger. Not only are there new models and animations for all the creatures, but there are new 3D models for each gun as well. It wasn’t until I checked out the original game again that I could make a comparison and realize that the new version actually does look quite a bit better. When I saw the new version of Crimsonland, it actually looked the same to me as what I thought the original game looked like. The thing about nostalgia is that we very often remember things better than what they really were. The game offered plenty of mindless fun and is now available again in updated form after being successfully Greenlit at the end of 2013.
![crimsonland story mode perks crimsonland story mode perks](http://vignette3.wikia.nocookie.net/madnesscombat/images/8/81/Filp.png)
Instead of an elaborate story or cut-scenes, your character is tossed into an arena where you have to survive the onslaught of numerous enemies.
#Crimsonland story mode perks Pc#
Crimsonland was originally released in 2003 for PC and quickly became one of my favorite titles to play when I had a few minutes to kill.